Degrees Offered
Bachelor of Arts
Bachelor of Fine Arts
Majors Offered
Media X (BA)
Art (BFA) with Concentrations in:
-Graphic Design
-Studio Art
Minors Offered
Art History
Film Studies
Graphic Design
Media X
Studio Art
Theatre Arts
Mission of the Bachelor of Fine Arts in Art
Students with a BFA degree emphasizing the conceptual, perceptual, technical, and professional skills necessary to prepare them to be practicing artists and designers who think critically and historically, communicate effectively, and act responsibly in our global society. The Department is committed to providing a comprehensive arts education in a supportive environment that is well integrated with the College of the Pacific’s distinctive liberal arts program. We are also committed to providing studio and art history courses to non-art majors as part of Pacific's General Education Program and to contributing to the aesthetic quality of the campus.
To accomplish this mission:
- Our undergraduate curricula include art and design theories, histories, and experiential learning in both traditional and contemporary visual arts media, providing a strong basis for informed reflection, critical thinking, independent inquiry, and imaginative expression.
- Our undergraduate curricula in Graphic Design and Studio Art combine a thorough visual arts education with a comprehensive grounding in the fertile, intellectual heritage of the Humanities and the liberal arts.
- Our faculty members inform and inspire; their teaching expertise is enriched by their professional experience as artists, designers, and historians.
- Undergraduate research, internships, and study abroad experiences are encouraged.
- We promote interdisciplinary partnerships and collaborations with other units within the university and within our community to create educational opportunities and reach to broader audiences.
- We engage in ongoing assessment of our programs.
Degree in Art
The department offers a Bachelor of Fine Arts degree in Art with concentrations in Graphic Design or Studio Art. A self-designed major in Art History is available (e.g. Visual Studies, Arts Administration, Art Therapy). Admission into the BFA degree programs requires filing a declaration of major form and consulting with a department advisor in the chosen discipline.
The BFA in Art with tracks in Studio Art and Graphic Design offers rigor, flexibility and inter-disciplinary collaboration. It is grounded in a required core of classes emphasizing foundational skills and visual literacy. This foundation is augmented by elective courses chosen from Studio Art, Graphic Design, and Media X, and supports the increasingly fluid boundaries between disciplines. It encourages applied collaborative experiences with other University classes (Marketing, Engineering, Communication, Health Sciences, etc.) and encourages innovative crossover. Students may also minor in Art History, Graphic Design, and Studio Art.
The Experience
The Department provides students with a variety of learning experiences. Students receive comprehensive training in foundations that coincides with General Education Student Learning Outcomes (written and oral communication, critical and qualitative thinking, research skills, cross-cultural awareness, ethical reasoning, civic responsibility, aesthetic judgement) in preparation for higher level inquiry, personal growth, and innovation.
In addition to classroom practice, students engage in relevant experiential learning opportunities. These may include department-wide thematic activities; community problem solving; small business operations; professional development; exhibition design, planning and execution; on and off campus business and arts organization internships, inter-disciplinary collaborations; creative research projects; and field trips.
Studio Artists complete foundation level classes in studio and design. Studio inquiry in digital photography, video, drawing, painting, printmaking and sculpture is complemented by investigation in contemporary visual culture and production, art history coursework, and research and writing on art theory and criticism. At the advanced level students complete an entire body of work for exhibition.
Graphic Designers complete foundation level classes in studio and design. They study typography, layout, image manipulation, space, and time to communicate ideas and create narratives. In the next level they engage in design problem solving through critical inquiry and research. At advanced levels students explore a wide range of design endeavors, including completing a portfolio of design projects that is ready for job applications.
The Outcomes
Our students leave the program as creative individuals who think critically, communicate effectively, and act responsibly as global citizens. Our students regularly accept graduate appointments and professional positions in their respective fields. 85% of all recent graduates are currently employed in art or design fields as: professional artists, graphic designers, arts management professionals, art directors, ceramic studio managers, illustrators, videographers, R & D designers, commercial printers, exhibition designers, package designers, studio owners, and after graduate work – university professors, animators, UI designers, and fashion designers.
Mission of the Bachelor of Arts in Media X
Media X is an undergraduate program in expressive media design, development, distribution, and analysis. Utilizing evolving technologies for the 21st century, Media X is positioned at the crossroads between the creative and the technical, the social and commercial, bringing together affiliated faculty with expertise in art and graphic design, business, communication, computer science, literature, music, theater, film, and digital media. Media X is an ideal program for students who want to pursue careers in modern creative and performance industries that are increasingly dominated by digital technology.
The program builds on the University of the Pacific’s foundation as a liberal arts college, providing students with much more than a narrow technical education in digital media tools. Media X students achieve fluency in a variety of media platforms, including social media, film and video production, transmedia storytelling, live performance, graphic design, marketing, and coding as well as website, app, and game design. Preparing students for a dynamic workplace, the program combines the traditional strengths of the creative process, interdisciplinarity, and critical analysis with an emphasis on the real world applications of traditional, digital, and emerging media technologies. Working in small classes with dedicated faculty, students also acquire a nuanced awareness of the economic, political, and cultural hierarchies that influence global artistic production and media practices. The program emphasizes internships, practicums, and experiential learning opportunities to help students transition strategically from college to careers.
Media X offers three pathways for students to choose from:
Maker: Production, Performance, and Design
The Maker pathway is for students seeking to design, produce, and perform content across multiple platforms-ranging from digital and emerging media to the original platform-the stage. This pathway is about much more than the finished product, stressing the importance of all facets of production. Students have the opportunity to learn both what goes on behind the scenes as well as how to create performances in front of the cameras and microphones, enabling them to become well-rounded producers, directors, performers, and designers. They will learn the arts of filmmaking, animation, directing, acting, designing, gaming, and so much more. This pathway aims to graduate artist-entrepreneurs who understand the needs of the entire production community in one of the fastest growing job markets in the world.
Manager: Creative Entrepreneurship, Persuasive Communication, and Social Media Management
The Manager pathway examines the intersection between business, creativity, and technology and provides the tools for entrepreneurs to explore methods to build, showcase, and grow by taking advantage of the opportunities that both new media and social media bring to the business world. A focus on creative entrepreneurship enables students to navigate the complex dynamics of a global business culture that is being rapidly transformed by developments in technology and emerging cultural geographies. Courses in social media management, marketing, consumer behavior, business communications, and analytics prompt students to explore the applications of digital media across industries as well as cultivate the skills necessary to address both the challenges and opportunities associated with evolving technology and media landscapes.
Analyst: Research, Interpretation, and Analytics
The Analyst pathway is both innovative and eminently practical, combining the traditional strengths of the arts and sciences with digital media, cultural studies, and the twenty-first century tools of data analytics. Students develop judicious research and interpretive habits, allowing them to cultivate an aesthetic sensibility alongside analytical skills, with the added awareness of how media and content always function within broader cultural or business contexts. The Analyst pathway enables students to develop a holistic understanding of "big data" as well as to engage in cross-disciplinary analysis, aimed at developing a deeper, contextual understanding of digital content and cultural products. A familiarity with data-driven decision-making puts students in this path miles ahead of other job seekers in any digital content or marketing career.
Bachelor of Fine Arts Major in Art
Students must complete a minimum of 120 units with a Pacific cumulative and major/program grade point average of 2.0 in order to earn the bachelor of fine arts degree with a major in art.
I. General Education Requirements
For more details, see General Education
Minimum 28 units and 9 courses that include:
A. CORE Seminars (2 courses)
CORE 001 | Problem Solving & Oral Comm | 3 |
CORE 002 | Writing and Critical Thinking | 4 |
Note: 1) CORE Seminars cannot be taken for Pass/No Credit. 2) Transfer students with 28 or more transfer credits taken after high school are exempt from both CORE seminars.
B. Breadth Requirement (7 courses, at least 3 units each)
At least one course from each of the following areas: | ||
Artistic Process & Creation | ||
Civic & Global Responsibility | ||
Language & Narratives | ||
Quantitative Reasoning | ||
Scientific Inquiry | ||
Social Inquiry | ||
World Perspectives & Ethics |
Note: 1) No more than 2 courses from a single discipline can be used to meet the Breadth Requirement.
C. Diversity and Inclusion Requirement
All students must complete Diversity and Inclusion coursework (at least 3 units) |
Note: 1) Diversity and Inclusion courses can also be used to meet the breadth category requirements, or major or minor requirements.
D. Fundamental Skills
Students must demonstrate competence in: | ||
Writing | ||
Quantitative Analysis (Math) |
Note: 1) Failure to satisfy the fundamental skills requirements by the end of four semesters of full-time study at the University is grounds for academic disqualification.
II. Breadth Requirement
For the BFA students must complete a minimum of 49 units outside the primary discipline of the first major, regardless of the department that offers the course(s) in that discipline. (Courses include general education courses, transfer courses, CPCE/EXTN units, internships, etc.)
III. Major Requirements
75 units from the following:
Art Core | ||
ARTS 005 | Drawing | 4 |
ARTS 007 | Principles of 2-D Design and Color | 4 |
ARTS 073 | Freshman Seminar | 1 |
ARTS 173 | Art and Design for Impact | 4 |
ARTH 009 | Survey of World Art After 1400 | 4 |
Art History (Select 2 classes of the following): | 8 | |
Survey of World Art to 1400 | ||
Design Thinking | ||
Contemporary World Art 1945 to Present | ||
Chinese Art History | ||
Special Topics | ||
Film History | ||
Art Electives (Select 16 units of the following *cannot repeat if part of concentration requirements*): | 16 | |
Principles of 3-D Design | ||
Digital Photography | ||
Life Drawing I | ||
Painting I | ||
Sculpture | ||
Watercolor Painting | ||
Printmaking I | ||
Introduction to Graphic Design | ||
Graphic Design: Visual Perception | ||
Introduction to Typography | ||
Advanced Typography | ||
Internship | ||
Practicum | ||
Digital Graphics and Layout | ||
Camera and Lighting | ||
Graphic Design: Production | ||
Web Design | ||
Animation | ||
Life Drawing II | ||
Painting II | ||
Painting III | ||
Illustration | ||
3-D Studio I | ||
Advanced Photography | ||
Printmaking II | ||
Printmaking III | ||
Graphic Design: Branding and Advertising | ||
Interdisciplinary Seminar | ||
Internship | ||
Practicum | ||
Independent Study | ||
Special Topics | ||
Undergraduate Research | ||
Critical Media Making (Tools) | ||
Media Literacies | ||
Special Topics | ||
Studio Art Concentration | ||
Principles of 3-D Design | ||
or ARTS 037 | Sculpture | |
Digital Photography | ||
Life Drawing I | ||
Painting I | ||
Printmaking I | ||
Camera and Lighting | ||
or ARTS 123 | Painting II | |
or ARTS 151 | Printmaking II | |
Interdisciplinary Seminar | ||
Senior Studio Art Seminar | ||
ARTS 087/089/197 Internship/Practicum/Undergraduate Research | ||
Graphic Design Concentration: | ||
Introduction to Graphic Design | ||
Graphic Design: Visual Perception | ||
Introduction to Typography | ||
Advanced Typography | ||
Internship | ||
or ARTS 089 | Practicum | |
Digital Graphics and Layout | ||
Graphic Design: Production | ||
Graphic Design: Branding and Advertising | ||
Senior Graphic Design Seminar |
Bachelor of Arts Major in Media X
Students must complete a minimum of 120 units with a Pacific cumulative and major/program grade point average of 2.0 in order to earn the bachelor of arts degree with a major in media x.
I. General Education Requirements
For more details, see General Education
Minimum 28 units and 9 courses that include:
A. CORE Seminars (2 courses)
CORE 001 | Problem Solving & Oral Comm | 3 |
CORE 002 | Writing and Critical Thinking | 4 |
Note: 1) CORE Seminars cannot be taken for Pass/No Credit. 2) Transfer students with 28 or more transfer credits taken after high school are exempt from both CORE seminars.
B. Breadth Requirement (7 courses, at least 3 units each)
At least one course from each of the following areas: | ||
Artistic Process & Creation | ||
Civic & Global Responsibility | ||
Language & Narratives | ||
Quantitative Reasoning | ||
Scientific Inquiry | ||
Social Inquiry | ||
World Perspectives & Ethics |
Note: 1) No more than 2 courses from a single discipline can be used to meet the Breadth Requirement.
C. Diversity and Inclusion Requirement
All students must complete Diversity and Inclusion coursework (at least 3 units) |
Note: 1) Diversity and Inclusion courses can also be used to meet the breadth category requirements, or major or minor requirements.
D. Fundamental Skills
Students must demonstrate competence in: | ||
Writing | ||
Quantitative Analysis (Math) |
Note: 1) Failure to satisfy the fundamental skills requirements by the end of four semesters of full-time study at the University is grounds for academic disqualification.
II. College of the Pacific BA Requirement
Students must complete one year of college instruction or equivalent training in a language other than English.
Note: 1) Transfer students with sophomore standing are exempt from this requirement.
III. Breadth Requirement
Students must complete 60 units outside the primary discipline of the first major, regardless of the department who offers the course(s) in that discipline. (Course includes general education courses, transfer courses, CPCE/EXTN units, internships, etc.)
IV. Major Requirements
MEDX 011 | Critical Media Making (Tools) | 4 |
MEDX 013 | Media Literacies | 4 |
MEDX 109 | Capstone | 4 |
Experiential Learning * | 4 | |
Production Requirement - Select one of the following: ** | 4 | |
Camera and Lighting | ||
Documentary Film Production | ||
Film Production | ||
THEA 089A - 089H Practicum: Production | ||
Advanced Production | ||
Curriculum Pathways/Electives *** | 20 | |
Maker: Production, Performance, Design | ||
Design Thinking | ||
Drawing | ||
Principles of 2-D Design and Color | ||
Digital Photography | ||
Introduction to Graphic Design | ||
Digital Graphics and Layout | ||
Camera and Lighting | ||
Web Design | ||
Animation | ||
Writing for Media | ||
Introduction to Computer Science | ||
Screenwriting | ||
Chair's Seminar | ||
Film Production | ||
Advanced Film Production | ||
Special Topics | ||
Special Topics | ||
Introduction to Music Industry Technology | ||
Sound Recording Fundamentals | ||
Beyond Talent: Managing Performance Career | ||
Media Production | ||
Popular Songwriting | ||
Fundamentals of Acting | ||
Acting for the Camera | ||
Playwriting | ||
Manager: Creative Entrepreneurship, Persuasive Communication, and Social Media Management | ||
The Legal and Ethical Environment of Business | ||
Marketing Management | ||
Promotions Management | ||
Entertainment Law | ||
Writing for Media | ||
Principles of Public Relations | ||
Introductory Microeconomics | ||
Introductory Macroeconomics: Theory and Policy | ||
Content Engineering | ||
Professional Communications | ||
Chair's Seminar | ||
Special Topics | ||
Special Topics | ||
Introduction to Music Business | ||
Follow the Money | ||
Pac Avenue Records I | ||
Pac Avenue Records II | ||
Sound Recording Fundamentals | ||
Beyond Talent: Managing Performance Career | ||
Media Promotion | ||
Popular Songwriting | ||
Analyst: Research Methods, Culture, and Analytics | ||
Contemporary World Art 1945 to Present | ||
Asian Cinemas | ||
Media, Culture, & Society | ||
Documentary Film as Persuasive Communication | ||
Theory of Mass Communication | ||
Communication Research Methods | ||
Introduction to Computer Science | ||
Data Structures | ||
Introductory Microeconomics | ||
Introductory Macroeconomics: Theory and Policy | ||
Empirical Methods | ||
Film History | ||
Le Cinema Francais/French Cinema in English | ||
Digital Narratives | ||
Elementary Statistical Inference | ||
Introduction to Statistics and Probability | ||
Topics in Applied Statistics | ||
Chair's Seminar | ||
Special Topics | ||
Special Topics | ||
Introduction to Music Business | ||
Symbolic Logic | ||
Latin American Women's Film | ||
Additional Electives: | ||
Principles of 2-D Design and Color | ||
Principles of 3-D Design | ||
Digital Photography | ||
Life Drawing I | ||
Graphic Design: Visual Perception | ||
Introduction to Typography | ||
Digital Graphics and Layout | ||
Camera and Lighting | ||
Web Design | ||
Video II | ||
Animation | ||
Life Drawing II | ||
Advanced Photography | ||
Web Applications | ||
Computer Graphics | ||
Computer Game Technologies | ||
Econometrics | ||
Content Engineering | ||
Pac Avenue Records I | ||
Pac Avenue Records II | ||
Religion and Cinema | ||
Stage Makeup Fundamentals | ||
What's Past is Prologue: Practice and Perspective in Theatre History I | ||
What's Past is Prologue: Practice and Perspective in Theatre History II |
- *
Experiential Learning can come from the following: MEDX 187, MEDX 189 or MEDX 197.
- **
Or other production course approved by the advisor or program director.
- ***
Candidates for the BA in MediaX select one of three curricular elective paths to pursue or chose to self-design their major. Students take courses in any of the three paths to fulfill their elective requirements.
Minor in Art History
Students must complete a minimum of 20 units and 5 courses with a Pacific minor grade point average of 2.0 in order to earn a minor in art history.
Minor Requirements:
Core: | 12 | |
ARTH 007 | Survey of World Art to 1400 | 4 |
ARTH 009 | Survey of World Art After 1400 | 4 |
Select one of the following: | 4 | |
Design Thinking | ||
Contemporary World Art 1945 to Present | ||
Art History Electives (Select 8 units): | 8 | |
Design Thinking | ||
Contemporary World Art 1945 to Present | ||
Chinese Art History | ||
Japanese Art History | ||
Special Topics | ||
History Goes to Hollywood | ||
English 25 | ||
Major Filmmakers | ||
Film History |
Minor in Graphic Design
Students must complete a minimum of 20 units and 5 courses with a Pacific minor grade point average of 2.0 in order to earn a minor in graphic design.
Minor Requirements
Core | 16 | |
ARTS 075 | Introduction to Graphic Design | 4 |
ARTS 079 | Introduction to Typography | 4 |
Select one of the following: | 4 | |
Drawing | ||
Principles of 2-D Design and Color | ||
Select one of the following: | 4 | |
Graphic Design: Visual Perception | ||
Digital Graphics and Layout | ||
Art Electives (Select 4 units): | 4 | |
Graphic Design: Visual Perception | ||
Advanced Typography | ||
Digital Graphics and Layout | ||
Graphic Design: Production | ||
Web Design | ||
Animation | ||
Illustration | ||
Graphic Design: Branding and Advertising | ||
Art and Design for Impact | ||
Special Topics |
Minor in Media X
Candidates for the Minor in Media X must complete a minimum of20 units using the course requirements below. Students may count no more than one course from their major department towards the requirements for
the minor. Students may take additional electives based on their interest to reach a minimum or exceed 20 units.
Minimum 20 units
MEDX 011 | Critical Media Making (Tools) | 3-4 |
or COMM 050 | Digital Communication | |
Media Literacies Requirement {select one of these four courses) | ||
Media Literacies | ||
Aesthetics of Film | ||
Media, Culture, & Society | ||
Design Thinking | ||
Media Storytelling Requirement {select one of these five courses): | ||
Film Production | ||
Documentary Film Production | ||
Media Production and Digital Culture | ||
Writing for Media | ||
Screenwriting | ||
Additional Electives (select a minimum of two of these courses) * | ||
Principles of 2-D Design and Color | ||
Digital Photography | ||
Introduction to Graphic Design | ||
Introduction to Typography | ||
Camera and Lighting | ||
Web Design | ||
Animation | ||
Design Thinking | ||
Asian Cinemas | ||
The Legal and Ethical Environment of Business | ||
Marketing Management | ||
Promotions Management | ||
Entertainment Law | ||
Media, Culture, & Society | ||
Writing for Media | ||
Documentary Film as Persuasive Communication | ||
Principles of Public Relations | ||
Introduction to Computer Science | ||
Data Structures | ||
Introduction to Programming for Data Science | ||
Web Applications | ||
Computer Graphics | ||
Computer Game Technologies | ||
Introductory Microeconomics | ||
Econometrics | ||
Aesthetics of Film | ||
Content Engineering | ||
Professional Communications | ||
Playwriting | ||
Screenwriting | ||
Major Filmmakers | ||
Film, Literature, and the Arts | ||
Film History | ||
Le Cinema Francais/French Cinema in English | ||
Digital Narratives | ||
Elementary Statistical Inference | ||
Introduction to Statistics and Probability | ||
Film Production | ||
Business of Film & Media | ||
Practicum | ||
Independent Research | ||
Introduction to Music Business | ||
Follow the Money | ||
Digital Music Basics | ||
Pac Avenue Records I | ||
Sound Recording Fundamentals | ||
Beyond Talent: Managing Performance Career | ||
Media Production | ||
Media Promotion | ||
Entertainment Law | ||
Introduction to Digital Humanities | ||
Religion and Cinema | ||
Latin American Women's Film | ||
Fundamentals of Acting | ||
Acting for the Camera |
- *
Or other electives approved by the chair or director.
Minor in Studio Arts
Students must complete a minimum of 20 units and 5 courses with a Pacific minor grade point average of 2.0 in order to earn a minor in studio arts.
Minor Requirements
Core | 12 | |
ARTH 009 | Survey of World Art After 1400 | 4 |
Select one of the following: | 4 | |
Drawing | ||
Contemporary World Art 1945 to Present | ||
Select one of the following: | 4 | |
Principles of 2-D Design and Color | ||
Principles of 3-D Design | ||
Art Electives (Select 8 units): | 8 | |
Principles of 3-D Design | ||
Digital Photography | ||
Life Drawing I | ||
Painting I | ||
Sculpture | ||
Watercolor Painting | ||
Printmaking I | ||
Digital Graphics and Layout | ||
Camera and Lighting | ||
Video II | ||
Animation | ||
Life Drawing II | ||
Painting II | ||
Illustration | ||
3-D Studio I | ||
Advanced Photography | ||
Photography III | ||
Printmaking II | ||
Printmaking III | ||
ARTS 181 Interdisciplinary Studio | ||
Special Topics |
Note: 1) These nine units may be in one area such as drawing, painting, printmaking, sculpture, photography, video or graphic design. They may also be earned in courses from two or more of these areas. 2) Students are encouraged to consult a Studio Art Faculty Advisor to plan your Minor as not all courses are offered every semester. 3) A minimum of 12 units from the Minor course of study must be completed at Pacific.
Minor in Theatre Arts
Students must complete a minimum of 20 units with a Pacific minor grade point average of 2.0 in order to earn a minor in Theatre Arts.
Core Courses | ||
Select two units from the following: | 2 | |
THEA 035B | Stage Management Practice | 2 |
Select one of the following: | 3-4 | |
What's Past is Prologue: Practice and Perspective in Theatre History I | ||
What's Past is Prologue: Practice and Perspective in Theatre History II | ||
Electives | ||
Select 14-15 units from the following: | 14-15 | |
Introduction to the Theatre | ||
Stage Makeup Fundamentals | ||
Stage Management Practice | ||
Fundamentals of Acting | ||
Acting for the Camera | ||
The Expressive Voice: Vocal Skills for Actors, Teachers and Presenters | ||
Practicum: Performance | ||
Practicum: Production | ||
What's Past is Prologue: Practice and Perspective in Theatre History I | ||
What's Past is Prologue: Practice and Perspective in Theatre History II | ||
Lighting Technology | ||
Playwriting |
Art History Courses
ARTH 007. Survey of World Art to 1400. 4 Units.
This foundational level art history course surveys the major periods of world art from the Stone Age to the onset of the Renaissance in the West during the 14th-century. This is a lecture-based course that uses visual images to examine the characteristics and styles of each period. Works of art are placed in their aesthetic, social, and cultural contexts. The course provides an introduction to the discipline of art history. (GE2C, GEWE)
ARTH 009. Survey of World Art After 1400. 4 Units.
A continuation of ARTH 007, this course surveys the history of world art from the fifteenth century to the present and considers major works of painting, sculpture, architecture, and the applied arts. The course pays particular attention to situating works of art in their aesthetic, social, and cultural contexts and it also provides an introduction to the discipline of art history. (GE2C, GEWE)
ARTH 087. Internship. 2-4 Units.
This off-campus internship offers non-classroom experiences/projects related to art history.
ARTH 089. Practicum. 1-4 Units.
This off-campus practicum offers non-classroom experiences/ projects related to art history.
ARTH 101. Design Thinking. 4 Units.
A survey of visual communication introduced by formal analysis of major works of design within the context of their time and influence on later works. This course highlights significant events in communication and design thinking from 1450 to the present with particular emphasis on the past century of design. (GE2C, GEWE)
ARTH 108. Renaissance Art and Architecture. 4 Units.
Students examine the art (painting, sculpture and architecture) of the 15th and 16th centuries in Italy and Northern Europe. The course focuses on the major artists of the period who include Botticelli, Leonardo, Michelangelo, Raphael, Bramante, and Titian. The works of art are discussed in their artistic, historical and cultural contexts. (GE2C)
ARTH 110. 17th Century Art: Age of Rembrandt. 4 Units.
This course examines the masters of 17th century art. Major themes include the development of naturalism, a new interest in space, time and light, and relationship to artistic tradition.
ARTH 112. 19th Century European Art. 4 Units.
Major artists and artistic movements of the period are explored and include Neoclassicism, Romanticiscm, Realism and Impressionism. Students analyze the effects of gender upon representation and artistic practice, the effects of politics and class upon visual representation and the impact of urbanization. Painting, sculpture, photography, and architecture are considered. Art historical methods that include formalism, psychoanalysis, Marxism, and gender theory are explored. (GE2C)
ARTH 114. 20th Century Art and Film. 4 Units.
Major styles of the 20th century that include Fauvism, Cubism, Expressionism, Surrealism, etc., and their appearance in visual arts, theater design, and film are explored. Students also evaluate how Western European artists borrowed imagery from other cultures and their relationship to colonialist concerns. Students also consider representations of the body and how this imagery relates to gender constructions. The effects of urbanization upon the artistic enterprise and the development of abstract and non-objective art are also considered. This course satisfies a requirement of Film Studies minor. (GEND)
ARTH 116. Contemporary World Art 1945 to Present. 4 Units.
This course explores major artists, styles, and movements in world art from 1945 to the present. Gestural abstraction, Pop, Photo Realism, Happenings, Video, Performance, Conceptual and Political art as well as film are a few of the trends that are considered. Ever-expanding notions of what constitutes art in this pluralistic era is also examined. This course satisfies a requirement of the Film Studies minor. (DVSY, FILM, GEAP, GEDI, GEND)
ARTH 120. Chinese Art History. 4 Units.
An Introductory survey to the arts of Asia, from pre-historic to the present. Works of art are analyzed for their style, meanings, and original political and social contexts. How artists worked within Asian artistic traditions and how they absorbed influences from abroad will be emphasized. Prerequisite: none.
ARTH 122. Japanese Art History. 4 Units.
This introductory course surveys the visual arts of Japan from prehistoric to the present. Students analyze works of art for their style, meanings, and original political and social contexts. How artists worked within Japanese artistic tradition and how they absorbed influences from abroad is emphasized.
ARTH 130. Greek Art and Architecture. 4 Units.
This course offers an introductory survey of the art and architecture of ancient Greece from the Bronze Age to the Hellenistic period. Students explore the stylistic development of Greek sculpture, painting and architecture and examine what this art can tell us about the ancient Greeks and how extensively it has influenced our modern world. This course is offered in alternate years.
ARTH 132. Roman Art and Architecture. 4 Units.
This introductory course surveys the art and architecture of ancient Etruria and Rome from 600 B.C.E to the 4th century C.E. Students explore the role of Roman art and architecture and its Etruscan influences in Roman life and history. Attention is given to examples of Roman influence that surround us today. This course is offered in alternate years.
ARTH 187. Internship. 2-4 Units.
This off-campus internship offers non-classroom experiences/projects related to art history.
ARTH 189. Practicum. 1-4 Units.
This off-campus, non-classroom practicum offers experiences/projects related to art history.
ARTH 191. Independent Study. 2-4 Units.
This course requires permission of faculty to enroll. Unless indicated, independent study courses may be counted only as electives.
ARTH 193. Special Topics. 4 Units.
ARTH 197. Independent Research. 2-4 Units.
Studio Art Courses
ARTS 003. Visual Arts Exploration. 4 Units.
This hands-on course is designed as an experiential studio/discussion course with emphasis upon acquiring practical skills and appreciation for the theoretical aspects of the creative process. This course explores two-dimensional and three-dimensional art forms such as drawing, painting, printmaking, sculpture and ceramics. (GE2C, GEAP)
ARTS 005. Drawing. 4 Units.
This foundational level hands-on course in drawing has an emphasis upon skill building and the visual and conceptual possibilities of art through drawing. A variety of projects and materials are used to investigate the medium's history, traditional approaches and expressive possibilities. (GE2C, GEAP)
ARTS 007. Principles of 2-D Design and Color. 4 Units.
This foundational level hands-on course introduces the theoretical application of the elements and principles of 2-D design and the practical applications of color theory. Exercises in visual thinking and the use of traditional principles of composition and two-dimensional media are emphasized through sequential, skill building projects. (GEAP)
ARTS 009. Principles of 3-D Design. 4 Units.
This foundational level hands-on course introduces the theory and principles of 3-D design found in organic and man-made objects. Developing creative design solutions is emphasized through observations of nature architecture, visual art, industrial design and sequential, skill building projects. (GE2C, GEAP)
ARTS 011. Digital Photography. 4 Units.
This course provides an introduction to the theory, process, and aesthetics of digital photography. Through a series of practical and conceptual assignments, students learn to work with digital cameras and a selection of software for image editing and printing. Students must provide their own digital cameras with fully manual exposure controls. Approximately $150 should be budgeted for other photographic materials that are not supplied by the University. Additional lab fees also apply. (FILM, GE2C, GEAP)
ARTS 021. Life Drawing I. 4 Units.
This course places primary emphasis on the development of visual and perceptual skills relative to drawing the human body. This course covers exercises in the anatomical, structural, formal and expressive factors of figure drawing. Prerequisite: ARTS 005.
ARTS 023. Painting I. 4 Units.
Painting I is a foundational level hands–on course introducing the concepts, methods and materials using a variety of painting mediums, as student progress and development will allow. Practical exercises in skill development, art historical research, conceptual directions in art and personal imagery will be emphasized. (GE2C, GEAP)
ARTS 035. Introduction to Ceramics. 4 Units.
This introductory hands-on course explores ceramic materials, processes and their creative potential. Students explore a variety of problems using the potter's wheel and hand-building techniques to discover the potential of clay. (GEAP)
ARTS 037. Sculpture. 4 Units.
This introductory hands-on course explores the concepts and creative potential of sculpture. Through a sequence of applied assignments and exploration of a variety of media (clay, wood, plaster, metal, etc.) students learn to use materials and tools to create sculpture. (GE2C, GEAP)
ARTS 043. Intermediate Ceramics. 4 Units.
The continued development of aesthetic concepts and techniques as they relate to ceramics. Individual exploration and expression will be encouraged. Through a structured approach with demonstrations, lectures, weekly assignments, and group and individual critiques, the student will be exposed to hand-building and throwing, as well as raku, salt-glazing, and stoneware reduction techniques. Independent development of a unique body of work, for presentation/exhibition, is expected. Prerequisites: ARTS 035.
ARTS 057. Watercolor Painting. 4 Units.
Through demonstrations, readings, discussions and studio work this course introduces a variety of materials, techniques, traditions and contemporary uses of watercolor painting. A sequence of practical assignments incorporate aesthetic and conceptual development to build skill with the media and personal expression. Prerequisite: ARTS 005.
ARTS 059. Printmaking I. 4 Units.
This course is an introductory hands-on course that examines the historical and aesthetic development of the processes, materials and techniques of printmaking. A sequence of applied assignments incorporate the aesthetic and conceptual development to achieve basic mastery of the printmaking process. Prerequisites: ARTS 005 or ARTS 007 or MEDX 011 or permission of instructor.
ARTS 073. Freshman Seminar. 1 Unit.
This Freshman Seminar introduces the student majoring in either Studio Art or Graphic Design to issues related to professional practice, philosophical direction, and the creative process in the visual arts.
ARTS 075. Introduction to Graphic Design. 4 Units.
This course is a beginning studio course that gives students a broad and thorough exposure to the practice and profession of Graphic Design. Prerequisites: ARTS 005 Drawing I, or ARTS 007 Introduction to 2D and Color, or MEDX 011 Critical Media Making, or instructor's permission. (GE2C, GEAP)
ARTS 077. Graphic Design: Visual Perception. 4 Units.
An intermediate level course that expands the skills and knowledge acquired in Introduction to Graphic Design. The course emphasizes practical assignments that examine applied problem solving and professional solutions for graphic designers. Specific themes/topics for the course include visual perception, visual grouping and hierarchy, visual identity development and application of Gestalt theory. Prerequisite: ARTS 075 or permission of instructor.
ARTS 079. Introduction to Typography. 4 Units.
This course provides an introduction to the study of the letterform as a cornerstone of graphic design. It focuses on how typography can be used as a communicative device as well as a graphic, compositional and expressive element. Topics include letterform anatomy, letterform analysis, measuring systems, typographic identification, and practical issues of setting and using type effectively. Prerequisite: ARTS 005, ARTS 007 or ARTS 075 or permission of instructor.
ARTS 081. Advanced Typography. 4 Units.
Students who enroll have the opportunity to apply the principles and concepts introduced in ARTS 079 to more complex typographic problems. Directions involving experimental and theoretical as well as practical and functional applications of type will be explored. A Macintosh laptop computer is required and lab fees apply. Prerequisite: ARTS 079 or permission of instructor.
ARTS 087. Internship. 1-4 Units.
The internship offers off-campus, non-classroom experience that applies to the studio arts in a professional context.
ARTS 089. Practicum. 1-4 Units.
The practicum offers on-campus, non-classroom experiences/projects that relate to discipline-specific studio arts.
ARTS 091. Digital Graphics and Layout. 4 Units.
This course explores graphic design for publication. Assignments examine and develop creative solutions for graphic design and methods of publishing in print utilizing software applications in graphic design and contemporary publishing. Lab fees apply. Prerequisite: ARTS 005 or ARTS 007 or MEDX 011 or permission of instructor.
ARTS 095. Camera and Lighting. 4 Units.
Camera and Lighting is an intermediate level course teaching professional lighting and camera operation for both still photography and video projects. Students will learn lighting techniques for portrait photography, video interviews and acting scenes in the studio and on location. Training will cover professional cinematography techniques and equipment. Projects will include a mixture of individual still photography assignments and collaborative group video projects. Prerequisites: ARTS 011or MEDX 011 or Instructor’s Permission. (FILM)
ARTS 103. Graphic Design: Production. 4 Units.
This course examines methods and procedures of efficient production practices that include typographic issues, image adjustment, digital file format preparation and related technologies for the graphic design student. Lab fees apply. Prerequisite: ARTS 077 or ARTS 091 or permission of instructor.
ARTS 105. Web Design. 4 Units.
This intermediate level course teaches the development of web sites for commercial applications and artist's portfolios. Emphasis is placed upon effective approaches to the organization and design of web sites for self-promotion, employment, and e-commerce. Lab fees apply.
ARTS 107. Video II. 4 Units.
Video II is an advanced video course. Students will be assigned advanced and self-directed long-term projects, as well as learning more advanced software techniques for video editing. Approximately $100 should also be budgeted for other materials and equipment that are not supplied by the University. Prerequisite: ARTS 095.
ARTS 115. Animation. 4 Units.
This course challenges the student to create interpretive design solutions for complex interactive problems, which rely primarily upon motion and time to communicate visual ideas. Students explore these highly conceptual problems through use of digital technology. The course emphasizes dynamic, thoughtful, and appropriate visual communication solutions. Lab fees apply. Prerequisite: ARTS 091 or permission of instructor.
ARTS 121. Life Drawing II. 4 Units.
This course builds upon the experiences and skills achieved in Life Drawing I. The course emphasizes personal expression and advanced drawing from the nude figure. Prerequisite: ARTS 021.
ARTS 123. Painting II. 4 Units.
A studio course builds upon the experience and skills achieved in beginning drawing and painting. Instruction focuses upon problem solving using traditional and contemporary solutions and media. The development of personal style and expression is emphasized. Prerequisites: ARTS 005 and ARTS 023.
ARTS 125. Painting III. 4 Units.
This course is open to the advanced painting student. This course emphasizes conceptual development, setting and achieving personal goals. Emphasis is placed upon portfolio development and exhibition. Prerequisite: ARTS 123.
ARTS 127. Illustration. 4 Units.
This course examines the historical and applied application of visual art for publication and mass media. A series of practical assignments investigate a variety of sub-themes routinely practiced by illustrators such as advertising, editorial, scientific and book illustration. Prerequisites: ARTS 021 or ARTS 023 or by permission of the instructor.
ARTS 133. 3-D Studio I. 4 Units.
This course emphasizes intermediate skill building and conceptual development for three-dimensional art forms and it builds upon foundational skills of ceramics and sculpture, students explore contemporary trends, methods and materials applicable to 3-D studio practice. Prerequisite: ARTS 037 or permission of the instructor.
ARTS 141. Advanced Photography. 4 Units.
Advanced Photography builds upon instruction in ARTS 011: Digital Photography and ARTS 095: Camera and Lighting. It emphasizes conceptual portfolio development and visual storytelling for publication and exhibitions. This course develops professional practices in photography including studio lighting for still life and product photography. It teaches editing techniques necessary to develop and print a long-term photography book and exhibition project. The course also covers advanced image editing software applications for professional photographers who create photographs for editorial illustration, advertising, photojournalism, publication and exhibition. Prerequisites: ARTS 011 or ARTS 095 or Instructor’s Permission. (FILM)
ARTS 145. Photography III. 4 Units.
This course is open to the advanced photography student. This course emphasizes conceptual development, setting and achieving personal goals. Emphasis is placed upon portfolio development and exhibition.
ARTS 151. Printmaking II. 4 Units.
This intermediate level course emphasizes mastery of a simple process introduced in ARTS 059. Students are required to conduct historical, technical and aesthetic research to provide background and rigor to their investigation and completed work. Prerequisite: ARTS 059.
ARTS 155. Printmaking III. 4 Units.
This course is open to the advanced printmaking student. This course emphasizes conceptual development, setting and achieving personal goals. Emphasis is placed upon portfolio development and exhibition.
ARTS 171. Graphic Design: Branding and Advertising. 4 Units.
Graphic Design: Branding and Advertising builds upon the concepts introduced in Graphic Design I and introduces skills relevant to designing branding and advertisement materials across various media. Students will further examine typography and forms of image making for specific design applications. Assignments expand upon the theories of two-dimensional graphic design into visual identity, branding and campaign development. Skills in conceptual development and technically accurate representation are equally emphasized with increasingly more multi-part and complex design problems. Laptop computer required. Lab fees apply. Prerequisites: ARTS 075 or permission of instructor.
ARTS 173. Art and Design for Impact. 4 Units.
Open only to BFA majors in ART with concentrations in Graphic Design or Studio Art and junior standing. This course emphasizes applied research in the field of art and design. It is an advanced level course in project and portfolio development. Prerequisite: ARTS 171 or ARTS 181 or permission of instructor.
ARTS 175. Senior Graphic Design Seminar. 4 Units.
This seminar is only open to BFA majors in graphic design with senior standing. This capstone course emphasizes research in the field of graphic design, and completion of a senior presentation and exhibition is required. Prerequisite: ARTS 173 or permission of instructor.
ARTS 181. Interdisciplinary Seminar. 4 Units.
ARTS 181 is an advanced level studio course that focuses on the development of research skills and interdisciplinary practice in the arts. Anchored in the tradition of rigorous studio practices and enhanced by innovative approaches to creative thinking and research, interdisciplinary studio offers a context for practicing art in the contemporary/multidisciplinary arts environment. Interdisciplinary studies of drawing, painting, printmaking, photography, video and three-dimensional media are supported through close guidance and mentorship by art and design faculty. Prerequisites: Junior or Senior Standing in Art.
ARTS 181B. Interdisciplinary Studio. 3 Units.
ARTS 181A and ARTS 181B is an advanced level studio course that focuses on the development of research skills and interdisciplinary practice in the arts. Anchored in the tradition of rigorous studio practices, and enhanced by innovative approaches to creative thinking and research, interdisciplinary studio offers a context for practicing art in the contemporary/multidisciplinary arts environment. Interdisciplinary studies of drawing, painting, printmaking, photography, and three-dimensional media are supported through close guidance and mentorship by art and design faculty. Junior standing or permission of instructor.
ARTS 183. Professional Practices in the Arts. 3 Units.
This course prepares Bachelor of Fine Arts degree candidates for graduate study and/or entry level to a professional art career. This course involves reading/discussions, fieldtrips and practical assignments that emphasize professional identify, self-promotion, in addition to legal and business practices for artists.
ARTS 185. Senior Studio Art Seminar. 4 Units.
This is the capstone course for the BFA in Studio Arts. This course involves intensive studio work in a chosen concentration and it includes research, critiques and fieldtrips that define the activities undertaken during this course. Emphasis is placed upon preparing a senior thesis and a senior exhibition. Prerequisites: ARTS 181 or permission of the instructor.
ARTS 187. Internship. 2-4 Units.
The internship offers off-campus, non-classroom experience that applies to the studio arts in a professional context.
ARTS 189. Practicum. 1-4 Units.
The practicum offers on-campus, non-classroom experiences/projects that relate to discipline-specific graphic studio arts.
ARTS 189A. Practicum. 1-4 Units.
The practicum offers on-campus, non-classroom experiences/projects that relate to discipline-specific graphic studio arts.
ARTS 189B. Practicum. 1-4 Units.
ARTS 189C. Practicum. 1-4 Units.
ARTS 189D. Practicum. 1-4 Units.
ARTS 191. Independent Study. 2-4 Units.
Enrolled by permission of the faculty only. Unless indicated, independent study courses may be counted only as electives. IS Contracts must be completed by student and faculty and approved by the department Chair. Prerequisites: Completion of foundations and upper division course work or permission of Department Chair.
ARTS 193. Special Topics. 2-4 Units.
ARTS 197. Undergraduate Research. 1-4 Units.
Undergraduate research in studio art is conducted in consultation with a faculty advisor. Student research focuses upon selected topics in the studio arts-related inquiries and advanced research in the field. Students who take this course must participate in the Pacific Undergraduate Research and Creativity Conference (PURC) held each spring. Permission from Department Chair or supervising faculty.
Media X Courses
MEDX 001. Chair's Seminar. 1 Unit.
Media X Chair's Seminar is an introduction to the Media X program. The course will introduce students to curricular pathways, campus facilities and resources, as well as career opportunities and industry trends.
MEDX 011. Critical Media Making (Tools). 4 Units.
This course is an introduction to the equipment, technologies, and applications of the allied arts of digital media and live performance. Through lectures, hands-on projects, and discussion, students will become familiar with the basic processes of working in digital and real world environments. Required for Media X majors.
MEDX 013. Media Literacies. 4 Units.
Students will be introduced to different ways of reading and analyzing media objects, learning to discern the conditions and limits of various media from multiple vantage points and methodological frameworks, including those of political economy, science, ecology, global history, and arts and letters. Students will also undertake various compositional “experiments” that will allow them to discover the surprising ways in which we, so far from expressing ourselves through our media, become instead impressed by them.
MEDX 040. Introduction to Game Design. 4 Units.
This course is an exploration of theories of game design and the relationship your designs have to your player. We will learn to understand the roles the players, the designers, the venues, the technology, the market, the client, and the rules (mechanics) have in creating fun and dynamic experiences. In this course, we will focus heavily on the general process of designing games, not a specific set of rules for designing them. As game designers, we need to practice agile and creative thinking. Introduction to game design is first and foremost about experience design. And while the experiences need to follow certain definitions, rules, and structures to be considered a game, you are primarily designing an experience for your player. The game is just the tool you have designed to create that experience.
MEDX 051. Introduction to Directing. 4 Units.
In this course, we will explore directing practice, and develop skills in script analysis, staging, and collaborating with actors and other filmmakers. Student directors will stage scenes for various platforms, critique peer assignments, and prepare analyses and reflections on their own work. Students will gain introductory experience in directing for theater, film, episodic (television) and VR through viewing and reflecting on examples used in a variety of sectors, as well as creating short practical assignments.
MEDX 089. Practicum. 1-4 Units.
MEDX 093. Special Topics. 1-4 Units.
MEDX 109. Capstone. 4 Units.
This course reflects the culmination of study and practice in the Media X major. In addition to refining students’ skills in research, writing, and collaborative and creative work, this course will engage them in thinking critically about individual and collective agency across the new media landscape. The capstone requires that students apply the readings and discussions about what constitutes the ‘digital revolution’ as they produce a research essay and collaborative portfolio project. Prerequisites: MEDX 011, MEDX 013, Senior Standing, and completion of Experiential Learning major requirement or permission of instructor and chair.
MEDX 117. Film Production. 4 Units.
Students are introduced to the fundamental principles of motion picture production. Emphasis is on visual storytelling and auditory communication through demonstration, hands-on production and critical analysis. Students produce short films in small crews. (FILM, GE2C, GEAP)
MEDX 118. Advanced Film Production. 4 Units.
This course is a production course focused on the collaborative process of creating professional-quality film and video content. Students will work in teams to produce short works throughout the semester. The primary focus in this class will be on telling a story visually. Students will learn advanced film production techniques (pre-production, production and post-production) based on current industry practices and standards. This course builds upon the film making knowledge of Introduction to Film Production. Perquisite: MEDX 117.
MEDX 119. Business of Film & Media. 4 Units.
Film and media are both an art and a business – a multi-billion-dollar business. To be successful in today’s film and media industry, students need to possess the business skills necessary to not only secure a hot property, but also navigate the rapidly evolving marketplace. The aim of this class is to give students a thorough overview of the business environment in which film and media productions are financed, developed, produced and distributed. Students will learn the “creative” side of producing for film and media, as well as the current business standards practiced in the industry in multiple formats and across a variety of platforms.
MEDX 150. Transmedia & Producing. 4 Units.
In this course, we examine the role and skill set of the producers(s) as they relate to a variety of media. From the elaborate structure of producers in the film industry to the organizational charts of theaters and video production companies, the business of producing in the making of media products will be examined. Students will explore and develop business skills in organization, management and leadership necessary to effectively fill the variety of roles with “producer” in the title. Prerequisites: Fundamental Skills Writing, MEDX 013.
MEDX 187. Internship. 1-4 Units.
MEDX 189. Practicum. 1-4 Units.
MEDX 189A. Practicum. 1-4 Units.
MEDX 189B. Practicum. 1-4 Units.
MEDX 191. Independent Study. 1-4 Units.
MEDX 193. Special Topics. 1-4 Units.
MEDX 197. Independent Research. 1-4 Units.
Upon completion of the BFA in Art, students will be able to:
-
Artistic and Design Process
Solve communication problems, including the skills of problem identification, research and information gathering, analysis, generation of alternative solutions, prototyping and user testing, and evaluation of outcomes. -
Respond to Contexts and Audiences
Describe and respond to the audiences and contexts, which communication solutions must address, including recognition of the physical, cognitive, cultural, and social human factors that shape design decisions. -
Solve Communication Problems
Create and develop visual form in response to communication problems, including an understanding of principles of visual organization/ composition, information hierarchy, color theory and its applications, symbolic representation, typography, drawing, aesthetics, and the construction of meaningful messages in two and three dimensions. -
Employ Art and Design Related Technologies
Independently select and use appropriate art and design-related tools and technology to create, reproduce, and distribute coherent and meaningful visual messages. Relevant tools and technologies include, but are not limited to, drawing, illustration, photography, offset printing, time-based and interactive media (film, video, computer multimedia). -
Professional Practices
Independently, interactively as well as collaboratively engage in art/design professional practices to effectively organize and manage art/design projects in studio, entrepreneurial and corporate setting. -
Value Judgements
Form and defend value judgements about art and design including communicating key concepts, visual approaches and requirements to professionals and laypersons related to projects and practice. -
Apply History and Theory
Apply history, current issues, processes, and directions in the art and graphic design field to projects. -
Doing (Good) Art and Design
Apply ethical reasoning to create sustainable, and socially and environmentally responsible art and design solutions.
Learning Outcomes for Media X
- Create Multilayered Content. Synthesize and apply knowledge from the liberal arts to produce culturally relevant, effective content.
- Integratively Apply Theories. Integrate and apply media and performance theories in multiple media and illustrate technical fluency, including computer programming.
- Articulate Cultural Frameworks. Articulate an understanding of economic, political, and cultural differences and hierarchies that influence global artistic production and media practices.
- Adapt Across Platforms. Adapt and translate content across multiple media and performance platforms using historical, theoretical, and technical knowledge to make and defend creative decisions.
- Manage Creative Projects. Exercise self-initiative and project management techniques congruent with a field characterized by high levels of autonomy, independence, interdependence, and entrepreneurship.
- Practice Interprofessional Collaboration. Demonstrate knowledge of expected and alternative forms of collaboration in the professional media and performance industries when creating and executing collaborative projects
- Demonstrate Entrepreneurship and Professional Development. Formulate career options and demonstrate activities that connect with emerging opportunities and are congruent with the student’s career interests and strengths.
Art, Media, Performance, and Design Faculty
Marie Lee, Associate Professor and Department Chair, 2009, BA, Michigan State University, 2000; BFA Colorado State University, 2002; MFA, Colorado State University, 2005, mlee2@pacific.edu, (209) 946-7323, http://marieannalee.com, ART 120
Joshua Salyers, Assistant Professor and Director of Media X, BA, East Tennessee State University, 2009 MA, History, East Tennessee State University, 2011 PhD, History, University of the Arizona, 2017, jsalyers@pacific.edu, 209-932-3286, Drama 3, Demarcus Brown Theater Arts Building
Samuel Cortina, Lecturer, 2023, BFA; Graphic Design, Universidad de las Américas Puebla, 1995 ; MA, Information Design, Universidad de las Américas Puebla, 2002, scortinaarteaga@pacific.edu, 209-932-3055, www.signosenclave.com, ART 113
Brett DeBoer, Associate Professor, 1999, BFA, University of Northern Colorado, 1977; MS, Parsons School of Design, 1985; MFA, Rochester Institute of Technology, 1989, bdeboer@pacific.edu, (209) 946-3097, https://brettdeboerdesign.com, ART 112
Jessica Fong, Instructor, 2013, BFA, Studio Art: Ceramics and Printmaking, University of the Pacific, jfong2@pacific.edu, 209-946-3100, 07/2022, CS
Deanna Hunt, Lecturer, MFA, Portland State University, dhunt@PACIFIC.EDU, https://www.linkedin.com/in/deanna-hunt-8638435b/, ART 108
Michael Leonard, Instructor, MA Johns Hopkins University, Medical And Biological Illustration; BA Towson University, Fine Art , mleonard@PACIFIC.EDU, 209-946-2243, https://www.meleonarddesign.com, 105
Jennifer Little, Associate Professor, 2005, BFA, Washington University, 2001; MFA, University of Texas, Austin, 2005, jlittle@pacific.edu, (209) 946-3175, ART 111
Macelle Mahala, Professor, 2007, BA, Macalester College, 2001; MA, University of Minnesota, 2004; PhD, 2007, mmahala@pacific.edu, 209-946-2055, Demarcus Brown Theater Arts Building
K Pontuti, Professor, 2017, Slippery Rock University of Pennsylvania, 1990; M.F.A., Syracuse University, 1993, kpontuti@pacific.edu, ART 101
Lisa A. Tromovitch, Professor, 2005, BA Dartmouth College, 1983; MFA Southern Methodist University. Member Phi Beta Kappa, ltromovitch@pacific.edu, 209-946-2117, www.LivermoreShakes.org, Demarcus Brown Theater Arts Building, Room 3
Jill Vasillef, Lecturer, MFA, Painting—Bard College, BFA Fine Art, Parsons School of Design, jvasileff@PACIFIC.EDU, 209.401.5724, jillvasileff.com, ART 104